Friday, May 30, 2014

Crunchtime!

The past three weeks have been a crunch sprint. Horrinth lacked consistency and goal. That is why we came up with a system. This was implemented in the 3 weeks of crunch and we were able to create a technical prototype of the pre-alpha version of the game.


Required now is that we polish everything we have made in these past few weeks. Our deadline is set at the 10th of august. At that moment we like to have everything polished, tuned and tested to present the Gamefonds with an alpha version of the game. 



This version will also be showcased at conferences starting from September. There is a possibility we will showcase at "Gamescom" in august. 

The House:
We want to player to get possessed by a demon. Therefore we needed an environment where this happens. The player will start in a modern house where paranormal activities are occurring. The house is rigged with equipment to measure these activities. A few concept art pieces are shown below to get an idea.








Wednesday, March 5, 2014

It's been a while..

It has been a few months before we decided to start updating our development blog again. We have a lot of news!

Great great news about the contribution by Gamefonds. They were excited about the idea for "Horrinth" our upcoming horror game experience. We received enough funds to help us kickstart this project. 

Since february we have been able to work full time on "Horrinth". New interns have joined our table and we were able to start actual prototyping. We have finished a first sprint and done a playtest already. The game is shaping up nicely and we've finally heading towards a solid execution of the concept.

"Horrinth" concept art by Leon Tukker


We have also announced our second IP, that is going to be an "Adventure Experience" at sea.
Inspired by games like "Journey", "Shadow of the Colossus" and the movie "Life of Pi".

The game will wear the working title "The Ocean".

"The Ocean" concept art by Leon Tukker

KeokeN Interactive is merging with two other companies "Ambient Coding & Hunchback Music"

KeokeN Interactive will lay focus on the larger 3D game experiences
Ambient Coding will have more focus on web/mobile developments and apps

Hunchback Music is our own music production & composing studio, focussing on soundtracks, soundfx, auditive projects within games, movies and websites.






Soon we will let our employees do guest blogging on this development blog. Highlighting a certain element of game development within our projects.