Wednesday, March 5, 2014

It's been a while..

It has been a few months before we decided to start updating our development blog again. We have a lot of news!

Great great news about the contribution by Gamefonds. They were excited about the idea for "Horrinth" our upcoming horror game experience. We received enough funds to help us kickstart this project. 

Since february we have been able to work full time on "Horrinth". New interns have joined our table and we were able to start actual prototyping. We have finished a first sprint and done a playtest already. The game is shaping up nicely and we've finally heading towards a solid execution of the concept.

"Horrinth" concept art by Leon Tukker


We have also announced our second IP, that is going to be an "Adventure Experience" at sea.
Inspired by games like "Journey", "Shadow of the Colossus" and the movie "Life of Pi".

The game will wear the working title "The Ocean".

"The Ocean" concept art by Leon Tukker

KeokeN Interactive is merging with two other companies "Ambient Coding & Hunchback Music"

KeokeN Interactive will lay focus on the larger 3D game experiences
Ambient Coding will have more focus on web/mobile developments and apps

Hunchback Music is our own music production & composing studio, focussing on soundtracks, soundfx, auditive projects within games, movies and websites.






Soon we will let our employees do guest blogging on this development blog. Highlighting a certain element of game development within our projects.

Friday, December 13, 2013

Week (50): 09/12/2013 – 13/12/2013


We have been working on this undisclosed concept this week. We set a deadline on thursday for a first playable protype. We've finished the to do list and included even more elements for us to test. The team is very happy with the result, and also with the progres and speed this concept is going through. Somehow everything seems to work out exactly like we want to.


We made plans to stay in development with this concept until we have clearance about the contribution for the horror game. At the end of Januari we are planning an announce more info about the this undisclosed project.

If everything goes according to plan, we are searching three new interns from Februari to July 2014. We have been setting-up profiles to for them to present at their universities.

Below a nice panorama picture of our current office :)

EDIT* Few things are blurred, because this is still undisclosed content ;) more of that in January!


Tuesday, December 10, 2013

Week (49): 02/12/2013 – 08/12/2013

This was a special week. We can not be very clear about this yet, but over the weekend Koen came up with a new idea for a game. He pitched the idea with the team and with certain friends and family. Everyone at and around KeokeN Interactive thinks this 'idea'  has great potential and is worth investing in.


Because we are waiting on a contribution for our horror game, we decided to work secretly on this new game concept, before we will announce anything. It turns out development for this concept is going much faster than expected and generates much more potential. It also fits greatly on what we stand for as KeokeN Interactive, rich and playfull game experiences. Will the contribution kick in, we will have to 'shelve' this idea for the time being.

We will leave you this week with a great compilation of website backgrounds made by "Leon Tukker" our concept artist.