Friday, May 30, 2014

Crunchtime!

The past three weeks have been a crunch sprint. Horrinth lacked consistency and goal. That is why we came up with a system. This was implemented in the 3 weeks of crunch and we were able to create a technical prototype of the pre-alpha version of the game.


Required now is that we polish everything we have made in these past few weeks. Our deadline is set at the 10th of august. At that moment we like to have everything polished, tuned and tested to present the Gamefonds with an alpha version of the game. 



This version will also be showcased at conferences starting from September. There is a possibility we will showcase at "Gamescom" in august. 

The House:
We want to player to get possessed by a demon. Therefore we needed an environment where this happens. The player will start in a modern house where paranormal activities are occurring. The house is rigged with equipment to measure these activities. A few concept art pieces are shown below to get an idea.