Friday, November 29, 2013

Week (48): 25/11/2013 – 29/11/2013

To form a better perspective of the game world and what type of style we would like to have, we decided it was time to create a few concept scenes to walk in. Leon made a lot of concept art and has worked on some basic models identifying these pieces of art. We created two "hallways" representing a piece of the Labyrinth. By doing this it's easier to spot mistakes, or make new decisions what to or what not to include in a final direction of art and composition.

Johan was able to include a basic "breathing" system. It's still in development before we can run an effective test. When this is done we can cleary determine if this is the direction we like to have.

Jaap our researcher has come-up with some great historical and perceptual meaning for certain aspects about the Labyrinth and will be up for discussion next week. This will create a more solid "backstory" for our game. Ofcourse we want to keep the game about "the player" instead of a designed character.




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