It's hard to create a new type of horror game. We don't want to create a simple linear story that drives people crazy with cheap jumpscares. We want something special, something not done before. This week Koen was back from his Holiday. We presented the work that was done in the previous week. All the research was discussed and we iterated on that note for our own concept.
Paul en Jelle made more sound effect & music concepts.
Leon created more and more environmental art.
Johan our programmer was able to create a random generating labyrinth and had his hands full on the website of KeokeN Interactive.
Yes, the game is going to have a lot of random elements, and takes place in a large labyrinth.
We know a lot of industry veterans would say, it's bad to start with art, music & sound, but since we are a developer that is specialised in creating deep and engaging experiences. We think it's great to get motivated and inspired by concepts we created and steer our way through these elements. Below you can see a few shots we made this week.
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