We moved to our new office space! We made a great deal with the owners of the building. Besides moving the entire business, we kept going with concepting and designing the game. It's also important to keep track of your competitors in the industry. Research is an ongoing proces, so Paul volunteerd to be that guy that keeps track of all the 'horror games' releasing.
Designing an original concept is hard. Especially if you want to do something completely new. We think it's important to hold of serious development until a solid game design is agreed on.
We also need concept ideas for different 'open spaces' within the labyrinth. Leon was able to create a few of these concept art pieces. You can see the new office and new concept art below.
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