Concepting went on and on this week. We were talking about the Labyrinth's 'architechture'. Leon made some beautifull concept art pieces for the walls of the labyrinth. He decided to do this on paper and leave the digital painting for a change. Koen brought a large artbook collection for Leon, to get more inspiration into the office.
The meetings about the game concept were mainly focussed on meaningful gameplay. This team is not very experienced with 'designing a game'. One of the strongest parts of the team is their ability to create compelling music and beautiful concept art and 3d environments. Therefore it is extremely difficult to get all our minds in the right direction when we try to define specific mechanics and rules. It may sometimes lead to heated discussions. We keep agreeing on the fact we want a horror game taking place in a Labyrinth filled with special 'open spaces'.
Paul made some nice 'moodboards' focussed on a special horror element or environment. A few of them shown below.
No comments:
Post a Comment