The game concept is getting stronger and stronger, but it somehow doesn't achieve as much meaningful gameplay as we like. The week started with a heated discussion again between Koen and Paul. We decided it's bad for the atmosphere if we keep doing this. It's very hard to create solid game mechanics with a team that is focussed on setting, music, and visuals.
From now on we do not stress the team anymore with this part of game development. We are in need of a serious game designer.
Koen invited Achraf to KeokeN Headquarters. He's one of the game designers that already helped out in the game designers meeting a month ago. Achraf and Koen were able to 'fix' the concept and get it way more interesting than before. We strive for rich and beautiful environments, compelling music, fun gameplay and lots of replay value. Finally we have a structure to hold on to.
The planning told us we wanted to announce our game this week. Luckily this was possible because the concept was not changed, but edited and fixed. Leon created great promotional art. Wednesday we released the info we are working on a new type of 'horror game experience'. Every playthrough will be different.
Below you can see the promotional art spread around our social networks pages.
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