Thursday, October 17, 2013

Week (39): 23/09/2013 – 27/09/2013

After a full three weeks of brainstorm and concepting, we concluded that coming up with a decent 'game design' structure was hard to achieve within this team. Because some of us have little experience creating specifically for games, it's hard to convince eachother what is important when creating a game. Besides having a good atmosphere and an awesome soundtrack, we want to have engaging gameplay with high replay value.

It was time to do something about this problem. We thought it was a good idea to gather a team of different game designers and do a brainstorm about the game for 3 hours at least. Koen set-up the meeting and was able to facilitate this in an conference room in Utrecht, snacks, sandwiches and drink included ;). Luckily all gamedesigners contacted to take part in this meeting agreed and thought it was nice to meet new people and help us design a better game.

The meeting went very well. We were able to create a lot of ideas and got confirmation about the ideas we already had ourselves. We want to make a "scary" game. What's more scary than the 'unknown'? Also when individual player information is being used in the game, could be very interesting to scare people with. How does the game know that my name is 'Peter'? a simple example.

We want to thank,
Vincent Da Silva
Achraf Cherabi
René Hirnborch
Kuba Vohnik

For their presence, support and us leeching their creative brains!

We were also looking into larger office space in the 'Schiphol Area'. We need to be representative to our clients and guests! We've done some research and viewings around town and finally decided to Headquarter in the Center of Hoofddorp. The place looks stunning, and is perfect for a start-up like us!

To end this post, Leon created another stunning piece for the Website shown below.


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